RPGs are too wonderful to belong to just one brand
When we tried to find hosted games for the systems that truly excited us we found there wasn't a home for them. They were lost in the "Sea of D&D", overshadowed and underserved hidden behind a monopoly that makes our hobby feel like it's only ever one game.
We realised we needed somewhere to give a voice to the communities of the hidden gems.
A place to play other games
We built sixsided to spotlight and champion the vibrant tapestry of designers, creators and players that make up the most exiting parts of the hobby. To tether these separate pieces into a cohesive whole. A community of artists, creators, players and fans who found a home outside the mainstream.
From Buying Indie to Playing Indie
We are players, GMs and fans. We feel that guilt of seeing a bookshelf full of beautiful creations we might never get to play. Limited time, limited friends (I feel this one) that serves as a totemic reminder that our hobby isn't always "playing indie RPGs" it's buying them.
Topple the Hegemony
We want to see indie games get the attention they deserve. We to solve a visibility problem and provide the community with a way to find amazing, well run and safe games without being lost in the noise of monopoly.
- Visibility. Spotlighting the most novel, inclusive, and fun parts of the industry.
- Accessibility. Making it easy to find amazing, well-run, and safe games.
- Community. Bringing artists, creators, and players into a cohesive whole outside the status quo.
Why this matters
If we don't do this the indie stays as a hobby of purchase and not play. Creators will have a harder time staying in the space. The status quo of the hobby-as-a-single-game stays true.
sixsided.quest is our first step. We're building a home for those who find their joy outside the mainstream.
Ready to find your table?
